My Tiny Ventures: Idle Tycoon ("the game") is published by Dashpal Oy, a company registered in Finland ("we", "us"). This policy explains what data is processed when you play, why, and what you can do about it. The short version: the game has no account, your progress stays on your device, and what leaves the device is what the advertising SDK needs to show ads, anonymous gameplay statistics, and a few install events that tell us which of our own ads brought players to the game - the last two you can switch off in the settings. You can also choose to send a support message and attach a copy of your save and play journal.
The data controller is Dashpal Oy, Unioninkatu 45 a 8, 00170 Helsinki, Finland. Contact: support@mytinyventures.com.
To see whether the game works and where players get stuck, the game sends us anonymous gameplay events: for example that a session started, how long it lasted, that the tutorial was finished, that an upgrade was bought with in-game money, that a reward ad was offered, watched or skipped, and that a reminder notification opened the game. Each event carries the app version, the platform (Android, iOS or web) and a random Player ID that the game makes up on its first launch, including when analytics is disabled. It is not derived from your device's identifiers and is not an account. It lets us count the same install once. If you contact support, your message includes this ID alongside the email address you provide.
| Data | Purpose |
|---|---|
| Random Player ID and a random session id | Counting players and sessions, retention |
| Gameplay events and their timestamps (sessions, tutorial, purchases with in-game currency, business progress, reward-ad offers and outcomes, notification opens, save recovery) | Product analytics: balancing, finding bugs, judging what to build |
| App version, build and platform | Telling versions apart when something breaks |
| Device and performance data: device model and manufacturer, operating system and browser engine version, graphics chip, number of processor cores and memory class, screen size, language and time zone setting, connection type (fast or slow), the motion and sound settings, how quickly the game starts and how smoothly it draws, and on Android which app store installed the game and whether it is the unmodified copy we published | Finding the devices the game runs poorly on and making it run better there; noticing modified copies of the game |
| Approximate location (country, region and city) derived from your IP address when the event is received; the address itself is not kept | Seeing in which countries the game is played and where problems cluster |
The events are received by a small service on our own domain and stored in PostHog (PostHog Inc.), a product-analytics service whose EU cloud we use; the data is hosted in the European Union. Your IP address is seen by our service only to receive the request: it derives the approximate location above from it and does not store the address with the events. We keep the events for 12 months, after which they are deleted.
Crash reports. When the game crashes or hits an error, the app versions for Android and iOS send a report so we can fix it: the error and where in the game's code it happened, the device model and operating system version, the app version and build, the approximate location (country and city) derived from your IP address, and the same random Player ID. No screen contents, no gameplay recording, no name or email. The reports are stored by Sentry (Functional Software, Inc.) in its European Union region and kept for 90 days.
Measuring our own ads. We advertise the game with Google Ads. To learn which of those ads bring players who keep playing, the Android and iOS versions include Google's Firebase Analytics SDK. It records that the app was opened for the first time, sessions and time spent in the app (collected by the SDK automatically), and two events the game sends: that the tutorial was finished and that you came back the day after installing. With them it processes an app instance id made up by the SDK, the device model, operating system and app version, the approximate location derived from your IP address and, on Android only, the device's advertising ID. On iOS it does not use the IDFA. The data goes to Google (Google Ireland Limited or Google LLC, as for ads), may be processed in the United States, and is kept for 2 months after your last activity. We use it only to measure and steer our Google Ads campaigns; it is not linked to the Player ID or to the usage statistics above.
You can switch this off at any time: Settings → Privacy → Share anonymous usage data. Switching it off sends an event recording the switch, and nothing is sent after that event: no usage statistics, crash reports or install events for our ads. The same screen shows your Player ID; quoting it lets us delete the events already stored for your install (see the data deletion page).
Settings → Contact support sends your message, reply email address, Player ID and game version to support@mytinyventures.com. The optional Include my save and play journal checkbox starts off unchecked. If you select it, we also receive your saved progress, play journal, recent game events and technical details (browser, screen size, native/web platform and page address without its query or fragment). If a previous support repair exists, the attachment also includes its recovery records and the local backup made before that repair.
Sending is a separate choice from analytics. We use this information to investigate and reply to your request. Cloudflare handles the request and Resend delivers the email to our support mailbox. We do not add your message or email address to analytics. A private delivery record stores a request reference, content hash, provider reference and a salted hash of the network address to prevent duplicate sends and limit abuse; it does not contain your message or attachment.
Support can prepare a repair for your installation. Cloudflare stores the signed repair, the affected save data, Player ID, a private mailbox reference and delivery status. The game checks for repairs and lets you accept or decline them. Replacing a whole save requires a separate acknowledgement. A backup of your current save and a record of handled repairs stay on your device. Repair records are deleted when the case closes, at the latest 90 days after the last interaction.
A draft stays on your device until sent or edited away. Closing the form or reconnecting does not send it automatically. Support messages and their attachments are deleted when the matter is closed, at the latest 90 days after the last message. Delivery records are pruned after 90 days as part of support operations. Contact us with your ticket reference to request earlier deletion.
The game is free and shows optional rewarded video ads. Ads are delivered by Google AdMob (Google Ireland Limited for players in the European Economic Area, the United Kingdom and Switzerland; Google LLC elsewhere). To request and show an ad, the Google Mobile Ads SDK inside the game processes:
| Data | Purpose |
|---|---|
| Advertising identifier (Android advertising ID or, on iOS, the IDFA only if you allow tracking) and app set ID | Ad delivery, frequency capping, measurement, fraud prevention |
| IP address, processed transiently | Approximate region for ad selection and legal requirements |
| Interactions with ads (impressions, clicks, rewards earned) | Ad delivery, measurement, fraud prevention |
| Device and app diagnostics (device model, OS version, crash and performance data of the ad SDK) | Ad delivery, analytics, fraud prevention |
This data is shared with Google and, through Google's ad auction, with the advertising partners Google works with. Google's own privacy policy and its description of how it uses data from apps that use its services apply: policies.google.com/privacy and policies.google.com/technologies/partner-sites.
Personalised advertising is based on your consent. Non-personalised (contextual) advertising, ad measurement and fraud prevention are based on our legitimate interest in funding a free game, balanced against the limited nature of the data involved. The anonymous usage statistics are based on our legitimate interest in understanding and improving the game, balanced by the limited gameplay data involved and by the switch that turns them off. The install events for our own ads are based on our legitimate interest in paying only for advertising that works, on the same terms and with the same switch.
Usage statistics are kept for 12 months and then deleted; crash reports for 90 days; the install events for our ads for 2 months after your last activity. Google retains advertising data according to its own policies. Emails you send to us are kept only as long as needed to handle your request.
Usage statistics and crash reports are stored in the European Union. Google may process advertising data and the install events for our ads outside the EEA, including in the United States, under the EU–US Data Privacy Framework and standard contractual clauses.
Support email delivery may also involve processing outside the EEA. Resend's data processing agreement describes its processing and transfer safeguards.
The game is not directed at children under 13, and we do not knowingly collect data from them.
Under the GDPR you may ask for access to, correction or deletion of personal data, object to or restrict its processing, and withdraw consent at any time. Write to support@mytinyventures.com. How deletion works in practice is explained on our data deletion page. You also have the right to lodge a complaint with a supervisory authority; in Finland that is the Office of the Data Protection Ombudsman (tietosuoja.fi).
If the game starts processing data in a new way, this page will be updated and the date above will change. Material changes are also reflected in the privacy sections of the app stores.